Traits of Magic

Conjurer, Druid
Known Skills and Traits (Subject to change)


1: Spirit Dart
TP Cost: 0
MP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Conjurer
Magical range attack

1: Tranquility
TP Cost: 0
MP Cost: 0
Action Cost: 0
Cooldown: 30mins
Requires: Conjurer
Replenishes some mp

1: Elemental Nukes - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells)
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE - Elemental Nukes

2: Trance Chant
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Increased magic accuracy

4: Cure
TP Cost: 0
MP Cost: 12
Action Cost: 2
Cooldown: 5
Requires: Disciples of War, Disciples of Magic
AOE heal

6: Stoneskin
TP Cost: 0
MP Cost: 12
Action Cost: TBC
Cooldown: 30 seconds
Requires: Disciples of War, Disciples of Magic
AoE Damage shield

8: Shock Spikes
TP Cost: 0
MP Cost: 8
Action Cost: 3
Cooldown: 10 Seconds
Requires: Disciples of War, Disciples of Magic
AoE Spikes that do damage on hit and stun the enemy.

8: Repose
TP Cost: 0
MP Cost: 8
Action Cost: 3
Cooldown: 40 Seconds
Requires: Disciples of War, Disciples of Magic
AoE bind.

10: Profundity
TP Cost: 0
MP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Increases Magic Potency for next cast. Lengthens the cast time and recast time of affected spells.

10: Radiance
TP Cost: 1000
MP Cost: 0
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
High damage + gives back a small proportion of mp.


12: Elemental DoT's - Burn, Frost, Rasp, Drown, Choke, Shock (6 spells)
TP Cost: 0
MP Cost: 16
Action Cost: 3
Cooldown: 12 Seconds
Requires: Disciples of War, Disciples of Magic
Elemental DoT and reduces enemies resistance to that elemental type within area of effect.


14: Sough Speak
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Reduces magic potency and rate of enmity generation.

16: Shell
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AoE Magical Defense buff.

16: Protect
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AoE Physical Defense buff.

18: Spiritbind
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: 1 min
Requires: Disciples of War, Disciples of Magic
30sec duration buff. Binds you to the spot reducing mp cost by half.


20: Cure II
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE heal


22: Purge
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Renders the targets elemental alignment neutral

24: Elemental Nukes II - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells)
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE - Tier II Elemental Nukes

26: Resonance
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Alter your tone, increasing the range and reducing the area of effect of conjury spells.

28: Poisona
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Removes poison from party members within area of effect.

28: Paralyna
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Removes paralysis from party members within area of effect.

28: Silena
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Removes silence from party members within area of effect.

30: Mana bolt
Cast time 0
Recast time 10
Tp cost 1000
Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.

30: Roaming soul
Cast time 0
Recast time 60
Hum your next spell, lengthening its effect once cast.

32: Sleep
Cast time 3
Recast time 30
Mp cost 16
Induces slumber among enemies within area of effect.

34: Profundity II
Cast time 0
Recast time 60
Enunciate and project, increasing the magic potency of your next cast. lengthens cast and recast times.

36: Burn II/Frost II/Shock II/Drown II/Choke II/Rasp II
Cast time 3
Recast time 14
Mp cost 35
Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.

38: Raise
Cast time 10
Recast time 60
Revives a KO'd target

38: Reraise
Cast time 10
Recast time 60
allows target to instantaneously revive upon being ko'd.

40: Chainspell
Cast time: 0
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: 300
Repeat your incantation, reducing cast times, recast times, and stamina costs.

Lv42: Shock spikes II
Cast time 3
Recast time 10
Mp cost 24
Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.

42: Stoneskin II
Cast time 6
Recast time 30
Mp cost 24
hardens the skin of allies within area of effect, absorbing a certain amount of damage.

42: Tractor
Cast time 10
Recast time 10
Pulls the body of a Ko'ed target toward the caster.

44: Flare/Freeze/Burst/Flood/Tornado/Quake
Cast time 3 (Flare has a cast time of 6, also has a higher damage modifier then all other spells)
Recast time 20
Mp cost 100
Deals massive fire/ice/lightning/water/wind/earth damage to enemies within area of effect.

46: Purge II
Cast time 0
Recast time 60
Alter a being's very essence, rendering the target's elemental alignment neutral.

48: Cure III
Cast time 2.5
Recast time 6
Mp cost 46
Restores Hp of allies within area of effect.

48: Protect II
Cast time 3
Recast time 60
Mp cost 28
Enhances the defense of allies within area of effect.

48: Shell II
Cast time 3
Recast time 60
Mp cost 28
Enhances the magic defense of allies within area of effect.

50: Mana bolt II
Cast time 0
Recast time 10
Tp cost 1000
Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.

50: Soughspeak II
Cast time 0
Recast time 60
Speak in a whisper, reducing magic potency and rate of enmity generation.


Skills & Traits you buy with Marks:



Skills

Natures Fury
Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.

Elemental Shroud
Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.

Traits
Fast Cast
Increases your casting speed by 10%

One with Nature
Increases your affinity with conjurer based actions by 10, up to a maximum of 100

Complete Control
Converts MND +5 into DEX +5

Driven by Faith
Converts PIE +5 into VIT +5

Will to Power
Converts INT +5 into STR +5

Complete Control II
Converts MND +10 into DEX +10

Driven by Faith II
Converts PIE +10 into VIT +10

Will to Power II
Converts INT +10 into STR +10



Thaumaturge
Known Skills and Traits (Subject to change)


1: Phantom Dart
TP Cost: 0
MP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Thaumaturge
Magical range attack

1: Exhaltation
TP Cost: 0
MP Cost: 0
Action Cost: 0
Cooldown: 30mins
Requires: Thaumaturge
Replenishes some mp

2:Scourge
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE - small range high Astral dmg + Enfeeble (weakens enemy’s Astral defence)

2: Banish
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE - small range high Umbral dmg + Enfeeble (weakens enemy’s Umbral defence)

Banish and Scourge can stack

2: Blood Rite
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Increased magic accuracy


4: Sacrifice
TP Cost: 0
MP Cost: 10
Action Cost: 2
Cooldown: 5
Requires: Disciples of War, Disciples of Magic
AOE heal + 20 sec regen

6: Poison
TP Cost: 0
MP Cost: 10
Action Cost: TBC
Cooldown: 5
Requires: Disciples of War, Disciples of Magic
Inflicts DoT

8: Slow
TP Cost: 0
MP Cost: 7
Action Cost: 3
Cooldown: 60 Seconds
Requires: Disciples of War, Disciples of Magic
Slows down Stamina regeneration of enemies within AOE

8: Gravity
TP Cost: 0
MP Cost: 9
Action Cost: 3
Cooldown: 60 Seconds
Requires: Disciples of War, Disciples of Magic
Slows down enemy movement

10: Punishing Barbs
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Inflicts damage on the mob based on damage you take (1:1 in the beta)

10: Damnation
TP Cost: 1000
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
High Umbral damage + gives back a small proportion of mp.


12: Bio
TP Cost: 0
MP Cost: 14
Action Cost: 3
Cooldown: 30
Requires: Disciples of War, Disciples of Magic
Reduces attack power of enemies – Can stack with Scourge

12: Dia
TP Cost: 0
MP Cost: 14
Action Cost: 3
Cooldown: 30
Requires: Disciples of War, Disciples of Magic
Reduces defense of enemies – Can stack with Banish

14: Dark Seal
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Increases magic accuracy of your next attack

16: Stygian Spikes
TP Cost: 0
MP Cost: 8
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
AoE Absorb MP – Umbral – Self cast or party member. Absorbs MP from mobs when hit.

18: Absorb – ATT, EVA, ACC and DEF (4 spells)
TP Cost: 0
MP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Steals Stats from the target

20: Sacrifice II
TP Cost: 0
MP Cost: 18
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE heal + 20 sec regen

20: Siphon
TP Cost: 0
MP Cost: 10
Action Cost: 3
Cooldown: 1 min
Requires: TBC
Steals a portion of enemies MP (about 50-75 MP).


22: Initiate
TP Cost: 0
MP Cost: 60
Action Cost: 3
Cooldown: 1 min
Requires: TBC
Transfers up to four beneficial effects from yourself to target party member. (Unofficial description)

24:Scourge II
TP Cost: 0
MP Cost: 55
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE - small range high Astral dmg + Enfeeble (weakens enemy’s Astral defence)

24: Banish II
TP Cost: 0
MP Cost: 55
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
AOE - small range high Umbral dmg + Enfeeble (weakens enemy’s Umbral defence)

26: Drain
Cast time 3
recast time 60
MP cost 30
TP cost 0
transfers a portion of HP from enemies within area of effect to you.


28: Bind
cast time 2
recast time 40
mp cost 8
TP cost 0
Renders moving enemies within area of effect immobile. Does not effect non-moving targets.


28: Silence
cast time 1
recast time 40
MP cost 25
tp cost 0
silences enemies within area of effect


28: Paralyze
cast time 2
recast time 60
MP cost 24
tpcost 0
paralyzes enemies with area of effect.


30: Numbing Rime
Cast time 0
recast time 60
Mp cost 0
Tp cost 1500
Launch an icy attack, dealing damage and temporarily incapacitating the target. Damage type varies with equipped arm.


30: Paradigm Shift
Cast time 0
recast time 60
MP cost 0
Tp cost 0
Amplify your voice, increasing area of effect and reducing the range of thaumaturgy spells.


32: Mass fear
cast time 2
recast time 180
Mp cost 26
tp cost 0
causes enemies within area of effect to flee in terror


32: Siphon TP
cast tim 2
recast time 60
MP cost 15
tp cost 0
transfers a portion of the target's tp to you.


34: Blood Rite II
Cast time 0
recast time 60
Mp cost 0
TP cost 0
Spell your own blood in a sacrificial rite, enhancing magic potency.


36: Bio II
Cast time 2
recast time 30
Mp cost 30
TP cost 0
Deals umbral damage over time and reduces the attack power of enemies within area of effect.


36: Dia II
Cast time 2
recast time 30
MP cost 30
TP cost 0
Deals astral damage over time and reduces the defense of enemies within area of effect.


38: Blind
cast time 1
recast time 60
MP cost 15
tp cost 0
reduces the accuracy of enemies within area of effect


38: Resurrect
Cast time 10
Recast time 60
MP cost 0
tp cost 0
Revives a KO'd target


38: Soul Ward
Cast time 10
recast time 60
mp cost 0
TP cost 0
allows target to instantaneously revive upon being ko'd.


40: Emulate
Cast time 0
recast time 60
MP cost 0
TP cost 0
Imitate the very essence of another, assuming the target's elemental resistances.


42: Shadowsear
Cast time 4
Recast time 180
Mp cost 88
Deals umbral damage and increases your magic potency in proportion to the difference in Hp between you and the target.

42: Stygian Spikes II
Cast time 3
Recast time 60
Mp cost 16
Armors party members within area of effect wit umbral spikes, granting the ability to absorb MP from attacking enemies.

44: Poison II
Cast time 1
Recast time 5
Mp cost 25
Poisons enemies within area of effect.

46: Dark Seal II
Cast time 0
Recast time 120
Focus your mental energies, increasing the magic accuracy of your next cast.

48: Drain II
Cast time 3
Recast time 60
MP cost 45
Transfers a portion of HP from enemies within area of effect to you.

48: Sacrifice III
Cast time 2.5
Recast time 6
Mp cost 46
heals a portion of Hp and additional hp over time to party members within area of effect.

50: Contagion
Cast time 0
Recast time 60
Share your anguish, transferring all of your enfeebling effects to the target.

50: Numbing Rime II (think this ones bought with marks?)
Cast time 0
Recast time 60
Tp cost 1500
Launch an icy attack, dealing damage and temporarily incapacitating the target. Damage type varies with equipped arm.

Skills & Traits you buy with Marks:


Skills

Silhouette
Launch a shadowy attack, dealing damage to the target and decreasing emnity. Damage type varies by equipped arm.

Shadowfall
Launch a shadowy attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.

Traits
Firm Conviction
Increases your defense while casting

Transendence
Increases your affinity with thaumaturge based actions by 10, up to a maximum of 100

Complete Control
Converts MND +5 into DEX +5

Driven by Faith
Converts PIE +5 into VIT +5

Will to Power
Converts INT +5 into STR +5

Complete Control II
Converts MND +10 into DEX +10

Driven by Faith II
Converts PIE +10 into VIT +10

Will to Power II
Converts INT +10 into STR +10