Traits of War

 Archer

Archer

Known Skills and Traits

1: Light Shot
TP Cost: 0
Action Cost: 0
Requires: Archer
Attack with your bow, dealing projectile damage.

1: Close Shot

TP Cost: 0
Action Cost: 0
Requires: Archer
Attack with your bow, dealing projectile damage and rendering the target immobile. Short Range Attack.

1: Refill
TP Cost: 0
Action Cost: 0
Requires: Archer
Refill your quiver with arrows. (Takes arrows from your inventory and tops up your currently equipped arrows)

2: Puncture

TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Apply full force to your attack, dealing projectile damage to all enemies between you and the target.

4: Raging Strike
TP Cost: 0
Action Cost: 3
Cooldown: 45 seconds
Requires: Disciples of War, Disciples of Magic
Strengthen your grip, increasing the attack power of your next attack.

6: Shadow Bind
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Fetter an enemy's shadow, rendering the target immobile.

8: Wide Volley
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.

10: Quelling Strike
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Stifle the noise made by your weapon, reducing enmity generated by your next attack.


12: Scouring Strike
TP Cost: 500
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Deliver a debilitating attack, dealing projectile damage and removing an enhancement effect from the target.


14: Hawks Eye
TP Cost: 0
Action Cost: 3
Cooldown: 1min
Requires: Disciples of War, Disciples of Magic
Your eyes gain hawk like precision, increasing the accuracy of your next attack.

16: Arrow Helix
TP Cost: 1000
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Loose arrows in all directions, dealing projectile damage to nearby enemies.

18: Scavenge
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Gather a stray arrow for your next attack. Can only be executed when no arrows are equipped.

20: Quick Nock
TP Cost: 2000
Action Cost: 3
Cooldown: TBC
Requires: Archer
Nock and release repeatedly with blinding speed, dealing projectile damage to enemies in a cone before you.

22: Quick Stride
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Quick your stride, increase movement speed.

24: Shrieker
TP Cost: 500
Action Cost: 3
Cooldown: TBC
Requires: TBC
Loose a shrilling arrow, dealing projectile damage.

26: Chameleon:
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Blend in with your surroundings, reducing enmity.

28: Puncture II
TP Cost: 1000
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Apply full force to your attack, dealing projectile damage to all enemies between you and the target.

30: Trifurcate
TP Cost: TBC
MP Cost: 30
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Seek to inflict massive damage, nocking up to a maximum of three arrows.



32: Shadowbind II
Cast time 0
Recast time 40
Tp cost 250
Fetter an enemy's shadow, rendering the target immobile.

34: Barrage
Cast time 0
Recast time 30
Tp cost 1500
Get the most out of your weapon, dealing up to fourfold damage and increasing enmity.

36: Decoy
Cast time 0
Recast time 90
Tp cost 250
Deploy a decoy capable of absorbing ranged and magic attacks.

38: Forseeker
Cast time 0
Recast time 10
Tp cost 1000
Deliver a deadly precise shot, dealing projectile damage. Increases accuracy for each arrow loosed.

40: Raging strike II
Cast time 0
Recast time 30
Strengthen your grip, increasing the attack power of your next attack.

42: Quelling strike II
Cast time 0
Recast time 30
Stifle the noise made by your weapon, reducing the enmity generated by your next attack.

44: Wide Volley II
Cast time 0
Recast time 10
Tp cost 1000
Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.

46: Farshot
Cast time 0
Recast time 40
Heighten the angle of your attack, increasing range and reducing attack power by ??

48: Bloodletter
Cast time 0
Recast time 10
Tp cost 1000
Snipe a vital area to cause excruciating pain, dealing projectile damage and additional damage over time. Deals further damage when the effect fades.

50: Subtle release
Cast time 0
Recast time 180
Carefully place your attack, reducing the chance for changes in the targets enmity.

Skills & Traits you buy with Marks:

Skills

Multishot
Nock an additional arrow for your next attack, up to a maximum of 3.

Heavy Shot
Attack with your bow, dealing projectile damage and reducing the targets TP

Traits
Out of Sight
Reduces the enmity generated by your actions by 10

Bowmanship
Increases your affinity with archer based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10



Pugilist
Known Skills and Traits (Subject to change)


1: Heavy Strike
TP Cost: 0
Action Cost: 0
Cooldown: 0 seconds
Requires: Pugilist
Attack with your hand-to-hand weapon, dealing blunt damage.


1: Light Strike
TP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Pugilist
Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.


2: Concussive Blow
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Beat an enemy about the head and face, dealing blunt damage and reducing the target's
accuraccy. Effect may stack up to three times.


4: Haymaker
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Strong attack, increasing attack power and dealing blunt damage. Can only be used after evading an enemy attack.


6: Second Wind
TP Cost: 250
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Restore HP at the cost of TP.

8:Seismic Shock
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.

10: Taunt
TP Cost: 0
Action Cost: 3
Cooldown: 20 seconds
Requires: Disciples of War, Disciples of Magic
Whistle to increase enmity.


12: Featherfoot
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Increase evasion. Effect wears after off after evading an attack.


14: Jarring Strike
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Deal blunt damage, stun the target, and increase enmity. Can only be executed after evading an attack.


16: Blindside
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Strike from an enemies rear, increasing attack by half your Dexterity.


18: Victimize
TP Cost: 2000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Exploit an enemy's weakness, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.


20: Presence of Mind
TP Cost: 0
Action Cost: 3
Cooldown: 60 Seconds
Requires: TBC
Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.

22: Concussive Blow II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strong attack, dealing blunt damage and lowering monsters accuracy. Stacks up to three times.

24: Aura Pulse
TP Cost: 1000
Action Cost: 3
Cooldown: TBC
Requires: TBC
AoE that only hit ground units despite it's tool tip saying it raises attack power against flying stuff. Slightly confused on that one

26: Discerning Eye
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Supposedly it raises your attack power when you take damage, scales with how much you take.

28: Seismic Shock II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.

30: Accomplice
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Conspire with an ally, reducing their enmity and increasing your own.

These are from the dats (taken from BG)

Lv32 Pug - Hay maker II
Cast time 0
Recast time 5
Mp cost 0
TP cost 250
Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.

Lv34 Pug - Pounce
Cast time 0
Recast time 60
Mp cost 0
Tp cost 500
Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.

Lv36 Pug - Second Wind II
Cast time 0
Recast time 60
Mp cost 0
TP cost 250
The thrill of battle exhilarates you, restoring HP.

Lv38 Pug - Jarring Strike II
Cast time 0
Recast time 5
MP cost 0
Tp cost 250
Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.

Lv40 Pug - Taunt II
Cast time 0
Recast time 20
Mp cost 0
TPcost 0
Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.

Lv40 Pug - Flurry (Bought for 500 marks.)
Cast time 0
Recast time 0
MP cost 0
TP cost 0
Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing heavy Strike or Flurry.


42: Featherfoot II
Cast Time 0
Recast time 30
Tread lightly, increasing evasion. Effect fades after evading an attack.


44: Follow Through
Cast time 0
Recast time 10
Tp cost 1000
Deliver a unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.

46: Blindside II
Cast time 0
Recast time 60
Flank an enemy, increasing the power of your next attack from behind.

48: Victimize II
Cast time 0
Recast time 10
Tp cost 2000
Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.


50: Asuran Fists
Cast time 0
Recast time 30
Tp cost 1500
Requires - Light punch buff
Strike at an enemy's very core, delivering eightfold blunt damage. Target's defense is reduced by ??% when executed from the front, and only be executed while in optimal defensive stance.



(trained or gotten from some quest probably?)

Lv99 Pug - Shoulder Tackle
Cast time 0
Recast time 10
Mp cost 0
Tp cost 1000
Charge at an enemy with devastating force, dealing blunt damage.

Lv99 Pug - Steal
Cast time 0
Recast time 60
MP cost 0
TP cost 0
Rifle through an enemy's belongings, stealing an item at random. Chance of success increased when stealthed.

Lv99 Pug - Jarring Strike III
Cast time 0
Recast time 5
Mp cost 0
Tp cost 0
Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.

Lv99 Pug - Aura Pulse III
Cast time - 0
Recast time 10
MP cost 0
TP cost 1000
Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets. (basically 2X damage)

Lv99 Pug - Pounce II
Cast time 0
Recast time 60
Mp cost 0
Tp cost 500
Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.

Lv99 Pug - Follow through
Cast time 0
recast time 10
Mp cost 0
TP cost 1000
Deliver an unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.

Lv99 Pug - Asuran Fists
Cast time 0
Recast time 30
MP cost 0
Tp cost 2000
Throw a flurry of traumatizing blows, dealing eightfold blunt damage. Can only be used while in optimal offensive stance.

Skills & Traits you buy with Marks:


Skills

Pummel
Attack with your hand to hand weapon, dealing blunt damage and increasing TP

Flurry
Deliver a threefold attack with your hand to hand weapon, dealing blunt damage. Can only be excecuted after landig Heavy Strike or Flurry.

Traits
Prime Conditioning
Increases healing effects on you 10%

Seasoned Veteran
Increases your affinity with pugilist based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10





Gladiator
Known Skills and Traits (Subject to change)

1: Light Slash
TP Cost: 0
Action Cost: 0
Cooldown: TBC
Requires: Gladiator
Attack with your sword, dealing slashing damage.

1: Light Stab
TP Cost: 0
Action Cost: 0
Cooldown: TBC
Requires: Gladiator
Attack with your sword, dealing piercing damage.

2: Red Lotus
TP Cost: 1000
MP Cost: 10
Action Cost: 1
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Invoke the power of the flame and strike, dealing fire damage.

4: Rampart
TP Cost: 1000
Action Cost: 3
Cooldown: 5mins
Requires: Disciples of War, Disciples of Magic
Protect yourself, increasing defense and magical defense.

6: Circle Slash
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Spin your weapon fiercely, increasing attack power and dealing slashing damage to nearby targets.

8: Phalanx
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: TBC
Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block.

10:Provoke
TP Cost: 0
Action Cost: 3
Cooldown 20secs
Requires: Disciples of War, Disciples of Magic
Use a threatening gesture to increase enmity.

12: Spinstroke
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you.

14: Still Precision
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Steady yourself, increasing accuracy and reducing evasion.

16: Howling Vortex
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Sound a haunting howl with your weapon, increasing attack power and dealing slashing damage. Lengthens the target's cast times.

18: Obsess
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.

20: Onion Cut
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Feign weakness and then attack, dealing slashing damage.

TBC?: Red Lotus II
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Call upon the power of the flame, increasing attack power and dealing fire damage.

22: Cover
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Come to the aid of another, positioning yourself between the target and an enemy to redirect damage to yourself instead.


24: Luminous Spire
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Imbue your blade with brilliance, dealing astral damage and reducing the targets magic defense, blinds other nearby enemies.

Note: You can keep using this weapon skill 3 times in a row and deal more damage each time because its reducing magic defense while dealing astral damage.

26: Cadence
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Controls the pace of combat, increasing the power of your next attack while in battle regimen mode.

28: Red Lotus II
Cast time 0
Recast time 10
Mp cost 10
Tp cost 1000
Invoke the power of flame and strike, dealing fire damage.

30: Ambidexterity (Bought with 500 marks?)
Cast time 0
Recast time 300
Focus on your off hand, halving stamina cost of your next action.

30: Rage of Halone
Cast time 5
Recast time 10
Tp cost 1000
Halone guides your weapon, dealing piercing damage. Increases attack power in the proportion to the amount of damage sustained while readying.

32: Circle slash II
Cast time 0
Recast time 10
Tp cost 1000
Spin your weapon fiercely, dealing damage to nearby enemies.

34: Rampart II
Cast time 0
Recast time 300
Fight to protect yourself, increasing defense and magical defense.

36: Sentinel
Cast time 0
Recast time 60
Thwart attacks to fluster your enemies, reducing damage dealt to you and slowing loss of enmity.

38: Phalanx II
Cast time 0
Recast time 5
Tp cost 250
Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block.

40: Provoke II
Cast time 0
Recast time 20
Gesture threateningly, increasing enmity and temporarily focusing the target's attacks on you.

42: Spinstroke II
Cast time 0
Recast time 10
Tp cost 1000
Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.

44: Still Precision II
Cast time 0
Recast time 90
Steady yourself, increasing accuracy and reducing evasion.

46: Tempered Will
Cast time 0
Recast time 90
Harden your resolve, increasing magic resistance and removing bind and heavy effects.

48: Obsess II
Cast time 0
Recast time 45
Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.

50: Riot Blade
Cast time 0
Recast time 10
Tp cost 2000
Unleash a shockwave, increasing attack power and dealing slashing damage at range. Increases enmity and renders the target incapable of using weapon skills for a short time.

Skills & Traits you buy with Marks:

Skills

Heavy Slash
Attack with your sword, dealing slashing damage and increasing enmity

Heavy Stab
Attack with your sword, dealing piercing damage and increasing enmity

Traits
Self Preservation
Increases the lenght of the guard ability by 50%

Swordsmanship
Increases your affinity with gladiator based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10



Shield
10: Aegis Boon
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: TBC
Cost is 75% of your Stamina Bar. Works in the same manner as Guard, however you absorb a % of each attack you block as HP.

14: Sheild bash
Cast time 0
recast time 30
MP cost 0
Tp cost 500
Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporary render the target unable to cast again for several seconds.

20: Outmaneuver
Cast time 0
Recast time 60
Mp cost 0
TP cost 0
Strategize for survival, increasing defense against frontal attacks increasing TP generated by blocks.

30: War Drum
Cast time 0
recast time 40
mp cost 0
TP cost 0
Create a clamor, increasing enmity.


40: Aegis Boon II
Cast time 0
Recast time 60
Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.

50: Deflection
Cast time 0
Recast time 60
Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage.


Lancer
Known Skills and Traits (Subject to change)

1: Light Thrust
TP Cost: 0
Action Cost: 0
Requires: Lancer
Attack with your polearm.

1: Heavy Thrust
TP Cost: 0
Action Cost: 0
Requires: Lancer
Attack with your polearm, binding the target.

2: Skewer
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.

4: Ferocity
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.

6: Trammel
TP Cost: 500
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a crippling stab, rendering the target immobile.

8: Moonrise
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.

10: Speed Surge
TP Cost: 0
Action Cost: 3
Cooldown: 30 seconds
Requires: Lancer
Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP.

12: Doomspike
TP Cost: 2000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Stab with great force, increasing attack power and dealing piercing damage to all enemies between you and the target. Reduces the evasion of flying targets.

14: Invigorate
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Channel your physical energies, consuming HP to gain TP.

16: Leg Sweep
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.

18: Comrade in Arms
TP Cost: 500
Action Cost: 0
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members increased TP generation.

20: Feint
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after target evades an attack.

22: Life Surge
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: TBC
Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the targets evasion.


24: Skewer II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.

26: Keen Flurry
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Use the power of positive thinking, increasing accuracy while in Battle Regimen mode.


28: Heavy Trammel
TP Cost: 500
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a severely crippling attack, rendering the target immobile.


30: Collusion
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the target.


32: Doomspike II
Cast time 0
Recast time 10
Tp cost 2000
Stab with great force, dealing piercing damage to the target and all enemies between.

34: Ferocity II
Cast time 0
Recast time 60
Trigger an adrenaline rush, increasing the power of your next attack.

36: Diversion
Cast time 0
Recast time 90
Tp cost 250
Create a diversion capable of absorbing close-range attacks.

38: Moonrise II
Cast time 0
Recast time 10
Tp cost 1000
Frustrate an enemy's tactics, dealing slashing damage and reducing the target's Tp generation.

40: Speed Surge II
Cast time 0
Recast time 30
Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb Hp.

42: Twisting Vise
Cast time 0
Recast time 10
Tp cost 1000
Stab and twist, dealing piercing damage and wiping out the target's Tp.

44: Invigorate II
Cast time 0
Recast time 60
Channel your physical energies, increasing Tp generation.

46: Line of Fire
Cast time 0
Recast time 60
maneuver strategically, redirecting a portion of damage dealt to you to an enemy positioned between you and the source of damage.

48: Comrade in arms II
Cast time 0
Recast time 30
Tp cost 500
Bolster morale, inflecting the target with an enfeebling effect which grants party members enhanced Tp generation.

50: Chaos thrust
Cast time 0
Recast time 30
Tp cost 2000
Stab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your Tp when the target is below 20% life.


Extra:

?: Jump
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Leap high into the air, gaining temporary immunity to all attacks.

?: Overrun
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence.

Skills & Traits you buy with Marks:


Skills

Pierce
Attack with your polearm, dealing piercing damage to the target and all enemies in between.

Full Thrust
Attack with your polearm, dealing piercing damage to the target and increasing TP

Traits
Fleet of Foot
Increases your movement speed by 20% while in active mode

Pikemanship
Increases your affinity with lancer based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10



Marauder
Known Skills and Traits (Subject to change)


1: Light Swing
TP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Marauder
Attack with your axe, dealing slashing damage.

1: Broad Swing
TP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Marauder
Attack with your axe, dealing slashing damage to enemies in a cone before you.

2: Trunksplitter
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a fierce upward swing, dealing slashing damage. Increases attack power against Seedkin.

4: Brandish
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.

6: Bloodbath
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.

8: Skull Sunder
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike an enemy in the head, dealing slashing damage and additional damage over time.
Attacks enemies in a cone before you while under the effect of Steadfast.

10: Defender
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Tighten your guard, increasing defense and reducing attack power. Increases enmity
generation while under the effect of Steadfast.

12: Foresight
TP Cost: 0
Action Cost: 3
Cooldown: 25 seconds
Requires: Disciples of War, Disciples of Magic
Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.

14: Fracture
TP Cost: 250
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry.

16: Brutal Swing
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance.

18: Disorient
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.

20: Enduring March
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic

Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.


22: Iron Tempest
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Spin your axe with storm-like fury, dealing wind damage to nearby enemies.


24: Trunksplitter II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: TBC
Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.

26: Murderous intent
cast time 0
recast time 60
MP cost 0
TP cost 0
Throw yourself into your attacks, increasing critical hit rate and reducing tp generation.

28: Skull Sunder II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast.

30: Warmonger
Cast time 0
recast time 120
MP cost 0
TP cost 0
Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.

32: Brandish II
Cast Time 0
recast time 10
Mp cost 0
TP cost 1000
Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.

34: Barbaric Yawp
Cast time 0
recast time 120
Mp cost 0
Tp cost 0
Sound a booming cry, interrupting the cast of nearby enemies.

36: Maim
Cast time 0
recast time 10
Mp cost 0
TP cost 2000
Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of the attack

38: Fracture II
cast time 0
recast time 5
MP cost 0
Tp cost 250
Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry.

40: Disorient II
Cast Time 0
recast time 15
Mpo cost 0
TP cost 0
Flick dust sand or soil at the enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.



42: Foresight II
Cast time 0
Recast time 30
Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.

44: Brutal Swing II
Cast time 0
Recast time 10
Tp cost 1000
Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of steadfast.

46: Storm's path
Cast time 0
Recast time 10
Tp cost 1000
Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity.

48: Defender II
Cast time 0
Recast time 30
Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of steadfast.

50: Bloodbath II
Cast time 0
Recast time 60
Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.

Skills & Traits you buy with Marks:

Skills

Heavy Swing
Attack with your axe, dealing slashing damage .

Full Swing
Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.

Traits
Intimidation
Increases the enmity generated by your actions by 10

Axemanship
Increases your affinity with marauder based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10

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